
Why do so many games feel that they don’t need a final boss fight anymore (yeah, I’m looking at you again, Fable 2)? What was once a staple of gaming has become something of a dying art. It’s not good enough to end your game on some emotional highpoint. This is a videogame, not a movie. Before the credits roll, I want an epic encounter that makes me earn my game over screen.
With that said, let’s look back at some of my favorite… I mean, the unequivocally best final boss fights ever. These boss fights are both bad ass and epic. Also, let’s start with Number 1 again this time. Why the hell not?
1. Mother Brain – Super Metroid
It’s always amusing when the boss fight of a sequel plays off of one from a previous game. This fight begins just like the one in the original Metroid, but Mother Brain soon turns into a giant dinosaur thing that can shoot lasers. Oh shit!
Halfway through fighting the Mother Brainosaur, there comes a point where it starts pwning you with abandon. At the brink of death, the giant Metroid with mama issues comes to save you, ultimately getting all blown up, showering you with its essence. Logically, this gives you the ULTIMATE FINAL WEAPON LASER!
Take notes, everyone. This is how it’s done. And once you take those notes, make sure you study them every night. If you’re note taking skills aren’t very good, try recording your classes, so you can take notes at your own pace. If you still have trouble, ask a parent or teacher for help.

2. Ganondorf – The Legend of Zelda: The Wind Waker
Sure, there have been a lot of great Ganon/Ganondorf boss fights. What makes this one the best? You get to stab Ganondorf in the head.

3. The Boss – Metal Gear Solid 3
Yeah, that last entry was only one short paragraph. What do you want to do about it?
Anyways, the Boss. This fight is great, because it really pulls off that master vs. student feel. The Boss is able to do everything that Snake can, just better. You could just shoot her to kill her, if you’re lame, but the best way to take her down is with the same CQC that she taught you. Some would call that irony. I would too.
At the very end, you’re forced to push the shoot button to finally put the chatty bitch out of her misery. I swear this did not make me cry, because crying is for girls. Girls like the Boss, who I love killing in videogames.

4. Kefka – Final Fantasy VI 
The Kefka boss fight was like fighting some sort of boss tower, like the one I approximated to the right. See, you fight all of the sub-bosses, which allows you to rise up the boss tower, each time triggering a new section of awesome music.
When you finally get to Kefka, the music gets even more impossibly dramatic, the screen quakes, and Kefka, now adorning angel wings, falls from above. He then mocks your party for a little bit, then the fight begins.
This is a good example of how important build up can be to the final boss fight. Is Kefka really that much different from any other JRPG final boss? Not really, but the crazy bad guy tower totally sells it.
Also, way before Sephiroth was sporting that one-winged angel think, Kefka was totally rocking the angel wings. Only it was better, because he wasn’t Sephiroth.
5. Bowser – Super Mario World
You can always count on Bowser for a good final boss fight, as long as you don’t count Super Mario Sunshine. Super Mario World’s was my favorite. Maybe it’s just because I still find Bowser’s weird flying machine so funny looking. There’s also that funny face Bowser makes every time you throw one of his wind-up toys at him. Not that throwing Bowser into bombs in Super Mario 64 wasn’t amusing either.
It also has a nice progression of difficulty, with Bowser starting by just flying around in a predictable pattern, then eventually bouncing all over the screen. You ever notice how so many old-school bosses, when on their last leg, resort to hopping all over the place.
Also, there was Mode 7 involved, and Mode 7 made everything better. Whoa, look out, he’s flying towards you!

6. Dracula – CastleVania
There have been a lot of Dracula fights in CastleVania, but the original is still my favorite. It’s often duplicated, but the original still has that 8-bit charm that none of the others can match. Well, except for the second and the third ones, I guess.
I love the old final boss bait-and-switch, where the final boss would start off as something you’d expect, in this case Dracula, then turn into something crazy and surprisingly, like some hopping giant bat monster. This also helps prove my theory that when cornered, final bosses resort to hopping around the screen.

7. Dr. Robotnik – Sonic the Hedgehog 2
You thought you were good after beating Silver Sonic, didn’t you? Oh no, now you have to fight Robotnik, in his craziest robot suit yet! And don’t let him kill you, because then you’ll have to fight Silver Sonic again!
The boss has spikes for fingers, a homing jump attack, and a rocket punch. Just one of these abilities would make a normal gamer quake in his recently soiled boxers, but this deadly combination is just insane. Also, you’re fighting him in space. Hells yes.

8. Nightmare – Kirby’s Adventure
I already said that I love final bosses that play off of some final boss from a previous game. In Kirby’s Adventure, you first fight King Dedede in a battle reminiscent of the one from the original Kirby’s Dreamland. After beating him, however, Nightmare appears, and the former rivals must join forces!
Equipped with the Star Rod, you first fight Nightmare in shmup-like fashion, before engaging him in a more traditional boss fight. This fight is also fought in space. Final boss fights that are fought in space, when nothing in the game up to that point took place in space, always get bonus points.

Alright, that’s the list. Looking it over, I noticed that there are a lot of Nintendo games on there, so if you’re looking for something to complain about, that wouldn’t be a bad place to start.
- Mike Minotti (still jobless, hope I pass my editing test)